Commodore Amiga: a visual compendium 🌎
Launched in 1985, the Amiga ushered in a new age of home computing. Its powerful 16-bit Motorola CPU and custom graphics and audio chipsets made it an instant hit among both gamers looking to move on from their 8-bit systems, and artists and musicians moving into the digital realm. E arly titles like Defender of the Crown , Barbarian and Hybris demonstrated the Amiga’s graphic s credentials, while arcade-perfect conversions of Marble Madness , Space Harrier and Rainbow Islands showed that it could match the power of dedicated coin-op cabinets. Over the next decade , it would play host to a n extraordinary diversity of titles; games like Rocket Ranger , Populous , Cannon Fodder , Speedball and Worms ushered in new genres and helped to redefine the videogame landscape. Over the course of some 420 pages, Commo dore Amiga: a v isual co mpendium showcases more than 140 of the biggest titles, bringing them vividly to life with a double-page screen grab or loading page. Each is accompanied by quotes and commentary from renowned Amiga artists, developers and publishers, including R . J . Mical, David Braben, Sid Meier, Ron Gilbert, Julian Eggebrecht , Tobias Richter, Dave Gibbons and many more. Beyond the games themselves, i t also covers the origins of the hardware and the vibrant demo scene, and includes interviews with artists and profiles of the most prominent games publishers.









